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-
- > Hi you all,
-
- Hi!
-
- > YYYEEEAAAHHH, I've just seen BM 1.93A yesterday evening, and it looks
- > totally great. What a speed !!!
-
- :)
-
- > Really, great work Doug !!!
-
- Thanks.
-
- > What do you all think about coding Quake after Bad Mood ? ;-)
-
- Erm... I suddenly remembered I have an urgent appointment.. somewhere...
-
- :)
-
- > I've got a problem :
-
- > I came back home at 11 yesterday evening, and just tried to compile
- > the source once. It didn't work.
-
- macros by any chance?
-
- > It's always the longtext macro ... Can I throw it away, or is it too
- > important ? ( I don't think so, but who knows ... )
-
- Just replace it's contents with an EVEN directive - although I have no
- idea why it doesn't work as it is. I wrote those macros for 4-byte
- alignment for greater efficiency on AfterBurners and anything with 32-bit
- memory.
-
- > For the Map :
-
- > Do anaybody has a suggestion for what should be on the map ?
- > I'll implement :
- - zoom,
- - markers,
- - monsters and objects positions,
- - Id codes for the options,
- - the non follow mode,
-
- Sounds good to me - how about making it rotate, like in AVP?
-
- :)
-
- > Should I put the grid ?
-
- Nahh - just confusing. Unless of course you can draw the gridlines
- semi-transparent which would look cool, but not be all that speedy
- without a 64k lookup table. Would look really cool on top of the
- game though.... :)
-
- > Other things ?
-
- Anti-aliased lines? Nahh - maybe on a 66Mhz processor. :)
-
-
- > For the menu bar:
-
- > I thought everything would work in truecolor, as we can have the menu
- > bars on the game picture ( I think at the demos for example ).
-
- Yess!!! I like the way Doom does that.
-
- > If you want, I've developped 3d mapped in true color without Dsp for my
- > next demo. I can map any kind of texture on any kind of object. It's fast
- > enought to give an athmpospher to our game. I think tridi textured would
- > be better for the athmopher than 2d anims.
-
- Fair enough - I have plenty of 3D stuff as well - 68030 mapping & shading etc.
- as well as some other stranger things. We can add lots of wierd stuff later.
-
- :)
-
- > What do you think of this ?
-
- Cool.
-
- > We could map monsters in background, or why not 'Pentium outside' logos :-)
-
- Maybe some nice little textured floating robots like the ones in Descent?
-
- Doug.
-
-